﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;

namespace ChouteZemUp.GameEntities
{
	public class Bullet : Engine.MovableGameObject
	{
		public float mDegat;

        public Bullet(float pDegat, Vector2 pDirection, float pSpeed, Vector2 pPositionInitiale)
            : base(pDirection, pSpeed, "Bullet", pPositionInitiale, sContent, sGame)
		{
			mDegat = pDegat;
		}

        public override void Update(GameTime pTime)
        {
            base.Update(pTime);
        }
	}
}
